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DeadSpace 2

This is my first title with Electronic Arts. I was brought in nearing E3 time frame and immediately set to work on the demo that was shown at E3. My contributions involved building entire rooms from concept to completion. This included all geometry, textures, shaders, and performance work for those areas. The most entertaining part of this franchise (to me) is creating the environmental stories being told in all the dirt and blood. The locations are cool and exciting, but what makes them really stand out is the subtle stories being told in the details. Every room was special and unique. 

Deadspace_Triage4
Deadspace_Triage2
Deadspace_Triage3
Deadspace_triage1
Deadspace_SecurityWire2
Deadspace_SecurityWire1
Deadspace_Security3
Deadspace_Security2
Deadspace_Security1
Deadspace_safeRoom2
Deadspace_safeRoom1
Deadspace_KongHall5
Deadspace_KongHall4
Deadspace_KongHall3
Deadspace_KongHall2
Deadspace_EntranceHallWire1
Deadspace_KongHall1
Deadspace_entranceHall1
Deadspace_EmergencyArrivalWire1
Deadspace_EmergencyArrivalWire2
Deadspace_EmergencyArrival3
Deadspace_chaseHallWire1
Deadspace_EmergencyArrival1
Deadspace_chasehall3
Deadspace_chasehall2
Deadspace_chasehall1
Deadspace_EmergencyArrival2
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