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DeadSpace 2
This is my first title with Electronic Arts. I was brought in nearing E3 time frame and immediately set to work on the demo that was shown at E3. My contributions involved building entire rooms from concept to completion. This included all geometry, textures, shaders, and performance work for those areas. The most entertaining part of this franchise (to me) is creating the environmental stories being told in all the dirt and blood. The locations are cool and exciting, but what makes them really stand out is the subtle stories being told in the details. Every room was special and unique.
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